Computer Game Graphic
Types
There are many different use for art in computer games such
as box art, 2D sprites, and concept art /art books, all unique to different
games.
2D sprites
2D sprites are a flat image used in 2D games, this
saves on memory and is easy to crate. Sprites are used in 2D as characters,
items and objects within the games. To crate animation in 2D, games developers
use a strip of sprites with the object moved a little each time.
Isometric
Sprites
Isometric sprites are 2D sprites draw in a 3D way, to
give the impression of 3D but is still 2D. Isometric Sprites are built the same
ways as 2D sprites apart from you have to draw/design each movement and each
view of the movement.
Concept art
Concept art is used in the games industry to give
everyone a reference image to work from. A concept artist talks to the games
designer and takes what he wants and draws what the game designer want be a
weapon, character or an item.
Textures
Textures are used to and colour and detail to a 3D model, to
do this you start with a flat 2D image that is then wrapped round a 3D model.
Textures are made from different maps, specula maps and diffuse maps. A normal
map adds detail maps, specula adds light also high lights and a diffuse map
adds colour to the model.
In game
Interface
The game interface or HUD is what you see as you play
the game showing your health, ammo or what gun you are using. Even thought a
game maybe 3D the HUD is usual a 2D sprites.
Printed
media
Printed media is used to promote the game with posters
and billboards but is also used in game case to make you want to buy the game.
When you pre – order a game often you will get a art book or and poster which
are great ways to make you want to pre-order the game.
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